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Sounds

Keeping Score! plays sound effects for game events — score changes, round endings, game completions, and timer alerts. Every sound is customizable, and each event can be toggled on or off independently.

The app triggers sounds for five different events:

EventWhen It Plays
Score ChangeAny score adjustment
Game CompleteA game is marked finished
Round EndA round is committed
Timer TickCountdown approaching zero
Timer ExpiredTimer reaches zero

Each event has its own enable/disable switch and its own selected sound.

For every event you can choose from three sources:

  • System sound library — built-in iOS sounds (short UI tones and longer alarm tones)
  • Custom sound — import an audio file from Files
  • Record your own — record up to 30 seconds directly in the app

Your imported and recorded sounds live in a “My Sounds” list and can be reused across events.

For each event, you can:

  • Enable or disable the sound independently
  • Pick a sound from the system library or your own recordings
  • Preview any sound before applying it

Access sound settings from the Settings screen.

Sound settings screen with per-event toggles and the selected sound for each event
  • Ambient audio session — Keeping Score! mixes with other audio (podcasts, music) rather than pausing them, and respects the device’s silent switch.
  • Haptic fallback — when audio is unavailable (silent mode, no output route), the app uses haptic feedback so you still get tactile confirmation of events.
  • Custom sounds can be any audio file up to 30 seconds — good for personalized alarms
  • Disable score change sounds during fast-paced games if the constant feedback gets distracting
  • Use a distinctive alarm tone for Timer Expired so it stands out during noisy game sessions
  • Record a short family cheer as a custom Game Complete sound — kids love it

Yes. Import audio files from Files or record directly in the app. The maximum duration is 30 seconds per sound.

The app falls back to haptic feedback, so you still get tactile confirmation of events without audio.

Yes. Each of the five sound events can be toggled off independently. Turn them all off for a silent experience.

Round 37 of 48