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Memories

Memories are captioned photos and text entries you can attach to a game while you play. They show up in the game’s history, on share cards, and on persona stats — so the score isn’t the only thing you take away from a session.

A memory can carry a photo, a caption, or both:

  • Photo + caption — capture from the in-game camera or pick from your library. Captions are limited to 140 characters.
  • Text-only — quick notes work too, e.g. “house rule: no jokers” or “epic comeback round 4”.
  • Round-tagged — memories you create during a round-based game are auto-tagged with the round number, so the history reads like a play-by-play.

The floating bar on the gameplay screen has an inline memory composer with horizontal scroll, so you can drop a quick line without leaving the score view. Tap the camera glyph to open the full capture sheet for photos.

Memory capture sheet with a photo and 140-character caption field

The Memories sheet groups every memory in uniform rounded cards. In round-based games, entries are grouped by round. Photo cards carry an explicit pencil at the bottom-trailing corner; tap it (or the card itself) to edit. Text-only cards open straight to edit on tap. Swipe a card to delete.

Tap a photo to open it full-screen in a pinch-zoom viewer with pan support. Wide or tall photos are letterboxed in the card, so nothing important gets cropped out of the thumbnail.

When you’re composing a memory and add a photo, the photo-source picker tiles (Library / Camera) hide themselves to keep the focus on the chosen image — tap the photo to swap it.

Memory history sheet showing captioned entries grouped by round

Tag participants in a caption by name and the rendered memory links the mention back to that persona. If a player has been removed since you wrote the memory, the mention degrades silently to plain text — old memories never break.

Pin one memory as the hero for a game and its photo becomes the cover image on:

  • The game detail header
  • Share cards (Story Card, Polaroid)
  • Persona stats thumbnails

If nothing is pinned, the most recent photo wins by default. Swap heroes any time from the memory sheet.

Photo data is stored using SwiftData’s external-storage attribute — binaries live outside the primary store and sync efficiently through CloudKit.

  • Memories show up on the TV display chyron as a real-time ticker — handy for calling out house rules mid-game.
  • Use a hero memory for share cards — the Polaroid format is built around that pinned photo.
  • Tagging a player by name is the fastest way to single out who pulled off something memorable.
  • Add a memory while waiting for the next round — the quick composer is one-handed friendly.
  • Sharing & Export — Memories surface on Story Card and Polaroid share images
  • AirPlay — Memory captions ticker across the TV display chyron
  • Personas — Mentioned personas link from the memory render

Yes. Open any game from the games list and use the memories sheet — there’s no time limit.

Yes. Memories sync through iCloud alongside the rest of your game data. Photos use SwiftData’s external-storage attribute so the sync stays efficient.

Yes. Memories are included in the CSV and JSON exports for each game. See Sharing & Export.

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