End Conditions
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End conditions determine when a game finishes automatically. Choose one when creating a game, or stick with the default (open-ended) and finish manually.
Available End Conditions
Section titled “Available End Conditions”Open-Ended
Section titled “Open-Ended”The default. The game continues until you manually tap Finish Game from the game menu. Use this when there’s no fixed endpoint — you’ll decide when to stop.
Target Score
Section titled “Target Score”The game ends when any participant reaches a specific score.
Example: First to 100 points wins.
Total Scored
Section titled “Total Scored”The game ends when the combined total of all participants’ scores reaches a target.
Example: Game ends when the group has scored 500 points collectively.
Timed Game
Section titled “Timed Game”A countdown timer runs for the entire game. When time runs out, the game finishes automatically.
Example: 30-minute speed round — whoever has the most points when the timer hits zero wins.
Timed Round
Section titled “Timed Round”Like Timed Game, but the timer resets at the start of each round. Each round is independently timed.
Example: 5-minute rounds — players race to score in each round before time expires.
Target Score Per Round
Section titled “Target Score Per Round”A round ends when any participant reaches the target score within that round. The game continues to the next round.
Example: Each round ends when someone hits 50 points in that round.
Total Scored Per Round
Section titled “Total Scored Per Round”A round ends when the combined score within that round hits the target. The game continues to the next round.
Example: Each round ends when the group’s round score reaches 200.
Comparison
Section titled “Comparison”| Condition | Scope | Trigger |
|---|---|---|
| Open-Ended | Game | Manual |
| Target Score | Game | Any player reaches target |
| Total Scored | Game | Combined scores reach target |
| Timed Game | Game | Timer expires |
| Timed Round | Round | Timer expires |
| Target Score Per Round | Round | Any player reaches target in round |
| Total Scored Per Round | Round | Combined round scores reach target |
Combining End Conditions
Section titled “Combining End Conditions”Game-level and round-level end conditions can be combined. For example:
- Timed rounds within an open-ended game — each round is timed, but you decide when to stop playing
- Target Score Per Round with a Target Score game limit — rounds end individually, and the game ends when the cumulative target is reached
- You can always finish a game manually, even if an end condition hasn’t been met yet
- After a game finishes automatically, you can reopen it to keep playing
- The Target Score condition checks after every score change, so the game ends as soon as the threshold is crossed
Related Features
Section titled “Related Features”- Timers — Countdown timer details and presets
- Rounds — Round-based play
- Finishing Games — What happens when a game ends
Can I change the end condition mid-game?
Section titled “Can I change the end condition mid-game?”No. The end condition is set when you create the game. If you want a different condition, finish the current game and start a new one.
What happens if two players hit the target score at the same time?
Section titled “What happens if two players hit the target score at the same time?”The player who triggered the end condition (whose score was entered last) is recognized, but final rankings are based on actual scores — so the player with the higher score wins regardless of who crossed the threshold first.