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Scoring Modes

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Every game uses a scoring mode that determines how rankings work and who wins. Choose the mode when creating a game.

The default mode. The player with the highest score is ranked first.

Best for: Most board games, trivia, accumulation-style games.

The player with the lowest score wins. Rankings are inverted compared to Highest Wins.

Best for: Golf, hearts, penalty-style games where fewer points are better.

Instead of numeric scores, track outcomes — each round, record a Win, Draw, or Loss for each player. Points are awarded automatically based on a preset:

PresetWinDrawLossExample
League3 pts1 pt0 ptsFootball/soccer league tables
Classic1 pt0.5 pts0 ptsChess tournament scoring

Best for: Head-to-head matchups, round-robin tournaments, any game where you just need to track who won each round.

Zero-sum scoring — points given to one player are automatically taken from another. The total points in the game always stays the same.

Best for: Poker (chip tracking), card games with point redistribution, any game where gains equal losses.

FeatureHighest WinsLowest WinsWin/Draw/LosePoint Exchange
Numeric scoringYesYesAutomaticYes
Custom incrementYesYesNoYes
Calculator accessYesYesNoYes
Zero-sumNoNoNoYes
Round outcomesOptionalOptionalBuilt-inOptional
  • Win/Draw/Lose mode is also what Kids Mode uses, with a simplified colorful interface
  • Point Exchange ensures fairness — every point gained is a point lost by someone else
  • You can combine any scoring mode with rounds, timers, and end conditions

No. The scoring mode is set when you create the game and can’t be changed afterward. Start a new game if you need a different mode.

What’s the difference between Win/Draw/Lose and just tracking scores?

Section titled “What’s the difference between Win/Draw/Lose and just tracking scores?”

Win/Draw/Lose replaces the numeric +/− buttons with Win, Draw, and Loss buttons. Points are awarded automatically based on the preset (League or Classic), so you don’t have to remember point values.